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Visitor in Blackwood Grove Cooperative Mystery and Deduction Game Ages 8 3 to 6 Players Games

$62.99

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Visitor in Blackwood Grove Cooperative Mystery and Deduction Game Ages 8 3 to 6 Players Games, $62.99, Availability unknown. Image 1 of 5.

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Visitor in Blackwood Grove Cooperative Mystery and Deduction Game Ages 8 3 to 6 Players Games
SKU
JC19830
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Source specifications

Product Dimensions
6.4 x 2.4 x 10 inches
Item Weight
1.08 pounds
Item model number
VIS01MFL
Manufacturer recommended age
8 years and up
Release date
July 30, 2018
Manufacturer
Resonym

The details

About this item

A spacecraft crashes in Blackwood Grove. Some objects pass through the ship's force field, but others are repelled. What's the pattern? Race to discover what can pass through, figure out the pattern, and save the Visitor from the nefarious agents. An '80s alien adventure in the woods; Play as the alien Visitor, the Kid, or the Agents; The Visitor invents a new mystery to solve each game; Glow in the dark box; 5 to 15 minutes to play, 3 to 6 players Choose your platform/edition, then jump in—story, missions, and extras depend on the version. Rated 3.6 out of 5. Customers find the game fun to play and appreciate its creative approach, with one mentioning it encourages out-of-the-box thinking.

  • An '80s alien adventure in the woods
  • Play as the alien Visitor, the Kid, or the Agents
  • The Visitor invents a new mystery to solve each game
  • Glow in the dark box
  • 5 to 15 minutes to play, 3 to 6 players

From the manufacturer

Product details

A spacecraft crashes in Blackwood Grove. Some objects pass through the ship's force field, but others are repelled. What's the pattern? Race to discover what can pass through, figure out the pattern, and save the Visitor from the nefarious agents.

Highlights: An '80s alien adventure in the woods Play as the alien Visitor, the Kid, or the Agents The Visitor invents a new mystery to solve each game Glow in the dark box 5 to 15 minutes to play, 3 to 6 players

Key details: Product Dimensions: 6.4 x 2.4 x 10 inches | Item Weight: 1.08 pounds | Manufacturer recommended age: 8 years and up | Customer Reviews: 3.6 3.6 out of 5 stars (31) 3.6 out of 5 stars | Release date: July 30, 2018

What you can expect: An '80s alien adventure in the woods Play as the alien Visitor, the Kid, or the Agents The Visitor invents a new mystery to solve each game Glow in the dark box 5 to 15 minutes to play, 3 to 6 players

Customer feedback: 3.6/5 average rating.

Customers say: Customers find the game fun to play and appreciate its creative approach, with one mentioning it encourages out-of-the-box thinking.

Review snippets: I backed this on Kickstarter for two copies. I think it’s a great game that encourages creative expression and out of the box thinking. My daughter first played it at age 6 and needed some coaching and support but loved / We played this one night from a friend and I loved it! I love it so much. However, there is a flaw or two in the instructions, and the game play can be difficult because of it. However I still

From the manufacturer The Story A spacecraft crashes in Blackwood Grove, just outside town. The kid rides her bike over to investigate the crash and save the Visitor. The agents show up in their black SUVs to capture the Visitor. The spacecraft is protected by a powerful forcefield. Why can some objects pass through the forcefield, while others are repelled? Race to figure out the pattern as the Visitor, the Kid, or the Agents in this ever-changing puzzle game! At a Glance: An '80s alien adventure in the woods Play as the alien Visitor, the Kid, or the Agents The Visitor invents a new mystery to solve each game Glow in the dark box 5 to 15 minutes to play, 3 to 6 players What do a Dragon, Cell Phone, and Piano have in common? Every game the Visitor invents a new “Pass Rule” that allows allows certain objects to pass through their force field and others to be deflected: like “things you eat” or “things that contain metal.” If the Kid figures out the Pass Rule first, she and the Visitor both win! If an Agent figures it out first, the other players lose... So, what do a Dragon, a Cell Phone, and a Piano all have in common? Answer: ǝsᴉou ǝʞɐɯ ʎǝɥʇ How To Play The Visitor invents the Pass Rule each game, and gives hints to the Kid. If the Kid figures out the Pass Rule first, both she and the Visitor win. The Agents collect secret clues by seeing what objects pass through the forcefield. If